Prop design for a school project called Altiia and the trial islands. Explored two different designs for a gateway to a new area in the game. One for be pretty much intact and one where it has collapsed from unknown forces. This prop I would estimate took around 3 hours to take from an early 3D-mockup to a presentable concept.
Prop for a school project called Altiia and the trial islands. The main purpose for this object was so that the player could start and stop challenges with these pillars. When the beams were crossed the challenge would start.
This prop concept took around 1 hour to complete, including 3D modeling, line drawing and simple colors.
Enviroment Prop concept created for a school project called Altiia and the trial islands. A platform for the player to pick up an artifact to later be used in the game. Introduces pressure plates to the player.
Was created with the help of 3D, simple colors and line suggestions. Took around 2 hours to fully complete.
The Big One
Cave dweller creature Evolutions
Sandcrawler creature evolutions
A house cutaway for a side project of mine exploring the concept of a rebel tree house where a band of rebels escaping capture lives high up in the trees of 1600 B.C Shang dynasty China. Full concept took around 5 hours to complete from start to finish.